The new PS4-exclusive control scheme certainly works better than its PS2 counterpart, mostly due to more logical button configurations. Wander can stab with a sword, shoot an arrow, climb, and ride a horse, but each action is used in multiple ways. You can find hidden lizards to upgrade your health, and there are a few optional bonus items, but they're mostly locked in the time trial mode. There are no upgrade trees or RPG elements. You control Wander, and you have only a handful of available moves. It's a straightforward example of how more isn't always better. Much is left up to interpretation, but the game hits harder than many dialogue-heavy games. There are few cut scenes, and almost everything is conveyed through the environment and body language. With an ancient sword, a trusty horse, and a bow and arrow, Wander sets out to do exactly that. A mysterious voice promises to resurrect the dead if you slay the massive colossi that roam the land. You're escorting a deceased girl, and your goal is to find a way to revive her. In Shadow of the Colossus, you play as a boy known as Wander. Fortunately, Shadow of the Colossus for the PS4 is a master class in what a remake should be. Do too much, you risk losing what made the game work. Any modern boss fight against a giant enemy is compared to Shadow and is often found wanting. To this day, its heartbreaking storyline, intense atmosphere, and incredible sense of scale in battle are almost unmatched in gaming. Shadow of the Colossus is one of the most influential games ever made because everything it did was staggeringly unique at the time.
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